My Projects
Explore my best works in rigging, character look development and game development.
My projects
Explore my best works in rigging, character look development and game development

Rigging Demo Reel 2025
Here is my updated version of my rigging demo reel for the first half of 2025.

Full-Body Skinning and Correctives in Maya - Danial Rig
Full-body skinning process for Danial, including weight painting and corrective elements, all done in Maya.

Muscle Simulation Rig – Maya
Quick demo of a muscle simulation rig built in Maya. Torso and arms setup with bones and simulated muscles. Room for improvement, but a great way to explore advanced setups.

Dynamic Rig Test – Axolotl
Dynamic rig test for an axolotl in Maya. Includes nHair for body/tail and non-linear deformers for fin dynamics.

BrAIniac - VideoGame
Experience BrAIniac, a top-down shooter where action meets a gripping story about AI, mental health, and mystery. Play the free demo now on Itch.io!

Military Character - Shading & Texturing
Check out my latest project for the Master's in Rigging & CFX, where I took on the full shading process for a military character using Substance Painter, Maya, and Arnold.

Rigging Demo Reel 2024
Explore my 2024 rigging demo reel, showcasing innovative techniques in character rigging. Featuring two challenging rigs: one with Advanced Skeleton and NGskin Tools, and another with advanced solutions using matrices and ribbons for complex movements.

Fashion Render: Marvelous Designer - Blender
Complete outfit design using Marvelous Designer and rendering in Blender to achieve the final result seen in the video.

Darth Maul Z Brush Sculpting
Darth Maul: 3D Sculpting and Rendering project created using ZBrush, Marvelous Designer and Blender as part of my Master's in Rigging & CFX at U-TAD.