Featured Project

Military Character - Shading & Texturing

ShadingRendering3D
Military Character Full Body
Military Character Full Body
Front View Detail
Side Profile
Three-Quarter View
Equipment Close-up Front
Equipment Close-up Back
Material Detail
Alternative Lighting
Dynamic Pose
Final Composition
Date

March 2025

Project

U-Tad Master

Duration

3 weeks

Status

Completed

Project Description

Check out my latest project for the Master's in Rigging & CFX, where I took on the full shading process for a military character using Substance Painter, Maya, and Arnold.

Project Details

Hey everyone! Today, I want to share one of my latest projects for the Master's in Rigging & CFX. This time, I stepped out of my comfort zone to take on the entire shading process for this military character. All texturing and shading work was done in Substance Painter, a software I wasn't very familiar with but really enjoyed working with. For the final render, I used Maya and Arnold. Hope you like it!

Tools & Technologies

Substance PainterAutodesk MayaArnold