About me

Roberto García

3D Artist & Rigger

Hello! I'm Roberto, a 3D artist passionate about bringing characters to life. I consider myself a highly adaptable and self-taught professional, with solid skills in various software. I stand out for my ability to learn quickly and seek new opportunities to continue developing these skills.

My work primarily focuses on character and prop rigging, as well as programming. I have experience with software like Maya and Blender, along with game engines such as Unreal Engine. Additionally, I am familiar with both 3D and 2D animation and game development pipelines.

I have gained experience working in teams and on individual projects, which has helped me develop versatility and adaptability across different environments.

+5Years of experience
MayaUE, Blender
RiggingProgramming
Roberto García
More about me

Experience & Education

My professional and educational journey in the world of 3D.

Professional Experience

Private Tutor - Superprof

February 2025 - Present

Currently providing personalized 3D classes for animation and video games, tailored to beginner and intermediate levels. Classes cover modeling and rigging in Autodesk Maya, Python programming with Visual Studio, and Unreal Engine development, among other tools.

Technology Trainer - Cibervoluntarios

October 2024 - December 2024

I taught basic technology and networking skills to high school students as part of the Cibervoluntarios training program.

Junior Rigger - University of A Coruña

March 2024 - May 2024

Character and prop rigging for the Advanced Visualization and Cartography Research Group at the University of A Coruña.

Rigger and Programmer – Brainiac, Video Game Project

2023 - 2024

I specialized in rigging of characters using Maya and Unreal Engine 5, ensuring high-quality models prepared for animation. Contributed to the programming of the project, implementing technical solutions to support the gameplay and functionality of the characters.

Pegadas - Animation Project

2023 - 2024

Main rigger, designing and developing rigging systems for the character Pegadas and selected props to allow fluid animation.

Dodo - Animation Project

2021 - 2022

I worked as a rigger artist to create the character rigs for the main characters of the animation short film.

Academic Formation

Master in Rigging & CFX

U-Tad | 2024 - 2025

Development of advanced skills in rigging and acquisition of comprehensive knowledge about key aspects of character look development, physics, and Character FX.

Degree in Digital Creation, Animation and Video Games

University of A Coruña | 2020 - 2024

I acquired a broad base in 3D and 2D animation and development of video games during 4 years. I focused on rigging due to my early interest, improving my skills through various animation and video game projects where I contributed as a rigger and programmer.

Skills & Specialization

A look at my technical skills and areas of specialization in the world of 3D.

Rigging in Maya92%
3D Modeling80%
Python Programming75%
Animation65%
Unreal Engine75%
Blender65%
Web Programming60%
Texturing50%

Software & Technologies

Maya
Blender
Unreal Engine
Davinci
ZBrush
Substance Painter
Marvelous Designer
Houdini
Python
Godot
Photoshop
React

Continuous learning

I constantly update myself to master the latest tools and techniques used in the 3D industry.

Interested in working together?

I am open to new opportunities, collaborations and other projects. Contact me to discuss how I can help in your next project!