Roberto García
3D Artist & Rigger
Hello! I'm Roberto, a 3D artist passionate about bringing characters to life. I consider myself a highly adaptable and self-taught professional, with solid skills in various software. I stand out for my ability to learn quickly and seek new opportunities to continue developing these skills.
My work primarily focuses on character and prop rigging, as well as programming. I have experience with software like Maya and Blender, along with game engines such as Unreal Engine. Additionally, I am familiar with both 3D and 2D animation and game development pipelines.
I have gained experience working in teams and on individual projects, which has helped me develop versatility and adaptability across different environments.
Experience & Education
My professional and educational journey in the world of 3D.
Professional Experience
Private Tutor - Superprof
February 2025 - Present
Currently providing personalized 3D classes for animation and video games, tailored to beginner and intermediate levels. Classes cover modeling and rigging in Autodesk Maya, Python programming with Visual Studio, and Unreal Engine development, among other tools.
Technology Trainer - Cibervoluntarios
October 2024 - December 2024
I taught basic technology and networking skills to high school students as part of the Cibervoluntarios training program.
Junior Rigger - University of A Coruña
March 2024 - May 2024
Character and prop rigging for the Advanced Visualization and Cartography Research Group at the University of A Coruña.
Rigger and Programmer – Brainiac, Video Game Project
2023 - 2024
I specialized in rigging of characters using Maya and Unreal Engine 5, ensuring high-quality models prepared for animation. Contributed to the programming of the project, implementing technical solutions to support the gameplay and functionality of the characters.
Pegadas - Animation Project
2023 - 2024
Main rigger, designing and developing rigging systems for the character Pegadas and selected props to allow fluid animation.
Dodo - Animation Project
2021 - 2022
I worked as a rigger artist to create the character rigs for the main characters of the animation short film.
Academic Formation
Master in Rigging & CFX
U-Tad | 2024 - 2025
Development of advanced skills in rigging and acquisition of comprehensive knowledge about key aspects of character look development, physics, and Character FX.
Degree in Digital Creation, Animation and Video Games
University of A Coruña | 2020 - 2024
I acquired a broad base in 3D and 2D animation and development of video games during 4 years. I focused on rigging due to my early interest, improving my skills through various animation and video game projects where I contributed as a rigger and programmer.
Skills & Specialization
A look at my technical skills and areas of specialization in the world of 3D.
Software & Technologies
Continuous learning
I constantly update myself to master the latest tools and techniques used in the 3D industry.
Interested in working together?
I am open to new opportunities, collaborations and other projects. Contact me to discuss how I can help in your next project!