Featured Project

Full-Body Skinning and Correctives in Maya - Danial Rig

Animation3DRiggingDeformation
Date

March 2025

Project

U-Tad Master

Duration

2 weeks

Status

Completed

Project Description

Full-body skinning process for Danial, including weight painting and corrective elements, all done in Maya.

Project Details

Today, I'm sharing a new post showcasing one of the tasks I completed for the Master's in Rigging & CFX. This time, it's one of my favorite subjects: Skinning. I carried out the full body skinning process for this character, Danial. Specifically, the process includes both weight painting and the creation of corrective elements (joints and blendshapes). All the work was done entirely in Maya. The process of creating the character's body rig was also done by me. Here's the result, featuring a calisthenics animation and various views of the character. Hope you like it! Btw, this amazing model was made by Dmytro Danylov and Boris Klimov!

Tools & Technologies

Autodesk Maya 2025Arnold