Full-Body Skinning and Correctives in Maya - Danial Rig
March 2025
U-Tad Master
2 weeks
Completed
March 2025
U-Tad Master
2 weeks
Completed
Project Description
Full-body skinning process for Danial, including weight painting and corrective elements, all done in Maya.
Project Details
Today, I'm sharing a new post showcasing one of the tasks I completed for the Master's in Rigging & CFX. This time, it's one of my favorite subjects: Skinning. I carried out the full body skinning process for this character, Danial. Specifically, the process includes both weight painting and the creation of corrective elements (joints and blendshapes). All the work was done entirely in Maya. The process of creating the character's body rig was also done by me. Here's the result, featuring a calisthenics animation and various views of the character. Hope you like it! Btw, this amazing model was made by Dmytro Danylov and Boris Klimov!